Showing posts with label Jillian Phillips. Show all posts
Showing posts with label Jillian Phillips. Show all posts

Monday, January 20, 2020

Seesaw Superpowers: Able to Read and Reflect with a Single Bound!

Unit 2 of Lucy Calkins Units of Study for Teaching Reading introduces Kindergarten students to their reading SUPER POWERS. Just like superheros kindergarten readers begin to call on their reading superpowers to read emergent storybooks, shared reading texts, and unfamiliar level A and B books. During this unit children will learn how to unlock their pointer power, snap word power, persistence power, and picture power to mention a few.

In Northwest ISD, our youngest learners develop life longs skills of selecting, reflecting, and sharing their work in a digital format called ePortfolios. The standard program our district uses for primary ePortfolios is Seesaw. In partnership with district ELAR Coaches and Instructional Technologists they were able to offer kindergarten readers the opportunity to utilize Seesaw to reflect and set goals for their reading superpowers.

Casey Dibenedetto, Kindergarten teacher at Roanoke Elementary, is definitely a Super Teacher who is out of this world! Casey looked over the activities provided by the coaches and added audio instructions so her kids could listen to them independently. Before students began the activity she reviewed the Super Reader Powers and gave students time to think about a power they used frequently with ease and a power they often forgot to use - basically a celebration and a goal.

Students leveraged the creative tools in Seesaw to reflect on their learning and set goals. Specifically, they were thinking about the “Reading Super Powers” they had learned in their most recent reading unit. As a Kindergarten Super Teacher she knows students can talk about their learning much easier than they can write about it. By using this Seesaw activity her students were able to easily share their strength and their goal with their teacher and their families.

Casey believes “Seesaw is absolutely amazing! I love that there are so many tools available for students to utilize as they communicate about their learning. They can draw pictures and add text and drawings to annotate work or a provided image. It is also easy for students to collaborate and complete work together. The aspect of Seesaw that most helps to augment my students’ classroom experience is that they can record their voice and I can listen to their responses. The multi-page activities have also been a game changer in the way I am able to use Seesaw with my students. Communication with families is another key feature of Seesaw. Parents love seeing what their kids are doing at school. I also use it to share newsletters, links, announcements, and other information with families.”

In Mrs. Di’s classroom, her students use the NISD Portal to access Seesaw and Google Classroom often. She provides visual instructions to help her students remember the steps and follow them independently. Students in Mrs. Di’s classroom use Seesaw almost every week to share their learning. Sometimes this is an open ended Journal prompt where students share a piece of work and talk about it and sometimes it is a preloaded Activity that they access and complete. Students also use Seesaw to practice reading aloud and sharing their writing. Her students really enjoyed this opportunity to reflect as Super Readers in Seesaw. They loved getting to color themselves as a Super Reader, and they loved sharing their strength and their goal.

Please check out Casey’s adapted version of the activity - verbal instructions, wording changed slightly to sound like her.

Below are student samples of the completed activity as well as Seesaw activities for future units of study.


Monday, October 28, 2019

Building Collaboration, Creativity, and Critical Thinking One Block at a Time

Third grade educator Cathy Baker partnered with Cox Elementary Librarian Jamie Jensen to design a video game that determines Harriet Tubman's greatest achievement. Before students were able to create the video game Cathy designed a variety of inquiry based learning experiences in the classroom about Harriet Tubman to ensure students understood the content first. Jamie then offered Bloxels as a way for students to demonstrate their understanding of Harriet Tubman. This tool allowed the students to plan and design visuals that would come to life in the form of a video game re-enactment of important events in Harriet Tubman's life.

Before jumping right in with technology students planned a storyboard on paper with their group that focused on the character, the time period, and the trials of this historical figure. Then, students had to determine each group member's role by deciding which group member specialized in creating the character, background, and additional props and animations. All students had an active role in participating with this project but the most successful groups had high-functioning teams who were able to work together and think critically to create their finished product. Finally, one team was selected as an Expo 2019 submission and then also selected by the campus for their learning experience to be showcased at Expo 2019. The girls presented the project to families and guests who played their game and discovered firsthand how their learning guided their creation.

Clara Love Elementary GATES educatory, Kristy Schluter decided Bloxels was the perfect platform for her second grade story writing project. Students took the time to create and plan their characters, setting, and plot for their story before they turned it into a video game. Next, Kristy reached out to her campus Instructional Technologist, Jillian Phillips, to learn more about Bloxels. Jillian had seen the experience the student at Cox Elementary designed and she put Kristy in contact with the Cox Elementary gurus!! She set up a time for Clara Love’s second grade students to Zoom with Cox Elementary’s third grade experts. The third graders were able their peers in 2nd grade how to use Bloxels. Jillian also set up a Flipgrid where our Clara Love and Cox Elementary students could ask and answer questions virtually throughout the unit.

Kristy’s second grade GATES students loved every second of the design process involved with Bloxes and believed this was a wonderful learning experience!  Designing video games through Bloxesl is fun for the students and relatively easy for them to use. Students were 100% engaged and learned a lot by trial and error. Bloxels has endless options for creating intricate rooms and pathways for students who want to go above and beyond. Mrs. Schluter believes these types of learning experiences are important because they provide opportunities for students to be in control of creating the content and sharing it with an authentic audience. Students loved having so much creative freedom and the ability to see their ideas come to life in their very own video games. Both of these projects integrated elements of coding, ELA, math, and STEM into a totally student-centered PBL that combines imagination, creativity, critical thinking, technology, and problem-solving skills as they design a video game.