Showing posts with label Secondary. Show all posts
Showing posts with label Secondary. Show all posts

Wednesday, October 23, 2024

Step Up Your Data Game: How Looker Studio is Helping NISD Track More Than Just Walktober



If you’re participating in Walktober, you might already be familiar with Looker Studio - it’s what we've been using to showcase stats and leaderboards. Our Walktober dashboard tracks the district’s progress in our fitness challenge, displaying total district steps, average daily steps, and water intake, along with a leaderboard of top participants and campus averages. It also highlights daily activity trends and allows users to filter by week or campus. Using Looker Studio’s "Filter by Email" feature, the dashboard creates personalized individual dashboards, accessible via the link at the bottom right, making it easy for participants to track their own progress.


Beyond tracking our steps, Looker Studio—a powerful data visualization tool that transforms raw data into interactive and easy-to-understand dashboards—has proven to be a powerful tool for education. There is a marked difference between being “data rich” and “data driven”—while we collect a vast amount of data, turning it into actionable insights is where the challenge lies. Looker Studio helps by transforming those endless spreadsheets into clear, visual dashboards, making it easier to spot trends and patterns that might otherwise go unnoticed.


Many campus admin have started using Looker Studio to analyze walkthrough data, and the results have been illuminating. The visualizations make it simple to quickly identify trends in instructional practices and student engagement. The interactive dashboards allow admin to filter the data by grade level or time period, helping them focus on specific areas where teachers may need additional support, ultimately fostering data-driven decision-making in real time. (Interested in learning more? Listen to a deep dive on NISD's use of Looker Studio.)


What makes Looker Studio so impactful is its accessibility and collaboration features. It’s not just for data experts—anyone can engage with these dashboards, encouraging team collaboration. Whether it’s for fitness challenges or formative assessments, Looker Studio helps us move beyond simply collecting data and toward using it to make meaningful changes in our schools.


If you’re interested in learning how to transform your own data into meaningful visualizations using Looker Studio, reach out to your campus Instructional Technologist for support and guidance.


Monday, October 25, 2021

Define > Dissect > Design = 3D Print Using MinecraftEDU

Students at Adams Middle School were given a life-like challenge to modify various puzzles with very small pieces for a child with a visual impairment. CTE Teacher, Mrs. Sheila Greene, wanted her students to practice an engineering skill called mechanical dissection of an object to understand an object's detailed design.

To modify the puzzle, you first have to mechanically dissect the layers of the puzzle. The first step into dissection is to isometrically draw all of the pieces of the puzzle on graph paper for accuracy to get an understanding of the 2D layers.  Jeremy F. said, “I like how I can see my mistakes, not to mention how this helps me in robotics and computer science.” 


  -8, CTE, Electives, Adams Middle School, Shelia Greene, Engineering, 3-D Printing, Critical Thinking, Middle School, Minecraft EDU, Digital Design, Game Design



Students documented the following in their journal during the investigation:
  • Steps for how you assemble and disassemble the toy.
  • Multiview sketch of each puzzle piece.
  • Fully dimensioned sketch of the puzzle pieces



“This type of learning is preparing me to become a mechanical engineer,” said Jonathan F. 

This 2021-2022 school year NISD purchased Minecraft Education Edition for teachers and students to integrate into any content area.  Minecraft Education Edition is a game-based learning platform that promotes creativity, collaboration and problem-solving in a digital environment.  Common Sense Media states about Minecraft EDU, “Minecraft EDU is an excellent tool to engage students in learning, collaboration, and critical thinking and is now more accessible than ever to teachers.” 

To bring real world connections to the project, Mrs. Greene challenged her students to use digital tools to design larger puzzle pieces that will be printed on the 3D printer. Students needed to use their math and thinking skills to tinker with the X, Y, and Z axes to get the model placed into the build area



Being that Minecraft is new to NISD, Mrs. Greene did not know how to execute the program, but after a conversation with one of her expert students, Ayden, he volunteered to create a video tutorial and teach the class.  




As Ayden showed students how to print their work, Evan T. circulated among students helping them with Minecraft settings and block placement.  Now students in Robotics 1 are also using what they learned from Ayden and Evan and other student experts to create Minecraft-themed decorations to 3D print for their pull-toy mechanism.  Mrs. Greene said, “it is so cool to see students teaching each other and figuring out solutions together -- that’s real world collaboration and skill-building that increases their confidence and their trust in each other at the same time.”

 At the end of the experience, students will print their images on the Dremel 3D Printer. Check out some of their work below:



All of the NISD Minecraft for Education resources can be found here.  Feel free to contact your campus Instructional Technologist to answer any questions you might have. 

Tuesday, May 11, 2021

Robots to the Rescue! - A Virtual Tournament

 

COVID-19 forced many events to either be cancelled or postponed over this past year. The Northwest ISD Instructional Technology team did not want students to miss out on showcasing their learning as in the previous 9 years. This year, we got creative and hosted a virtual edition of EXPO 2021 with the fitting theme “Coming Together as One.” In conjunction with the traditional EXPO event, the past 3 years, we have hosted a face to face district wide robotics tournament sponsored by the Northwest Education Foundation. COVID also forced our tournament to be reinvented to a VIRTUAL robotics edition. 

With the goal of inspiring younger students to pursue engineering in high school, the competition challenges were developed in a pre-COVID world for the VEX and Mindstorm EV3 robots. The challenges were based on real life scenarios and were designed to be judged as a face-to-face tournament by the REACH Robotics teams at Eaton High School with their sponsor, Mr. William Gilbert. Ms. Rene Egle, an Instructional Technologist in Northwest ISD, who leads an annual TechnoCamp and the Robotics Competition at our district EXPO, took two months to tweak the format to a virtual robotics edition. This challenge was differentiated for the younger grades using the Ozobots and Dash robots.

Natalie Spann, Library Media Specialist, at Lance Thompson Elementary stated, "The whole process sets students up for success and discovery. It was truly inspiring to see student curiosity and wonder contribute to such amazingly authentic products and learning outcomes. We can’t wait for next year!"

Robotics, STEAM, K-8, NISD, Engineering, Elementry, Secondary, Cross-Curricular, Virtual, Rene' Egle, William Gilbert

"I really liked this years remote format to the robotics competition. The real world problem gave students connections to how robotics and STEM projects can prepare them for future careers. We had 3rd through 5th graders involved with three different robots. The format this year allowed me to observe teams and see our learners grow in their technical thinking. I also feel this process gave teams more time and depth to their teamwork skill development.  I do think the project had many layers outside of just building a robot. Students had to take notes and reflect on their thinking. Teams had to do lots of problem solving using coding to meet the set parameters of the challenge," said Sara Jones, Library Media Specialist at Justin Elementary. 



Katie Delgado, 3rd grade sponsor from Sendera Ranch Elementary stated, "It was so fun watching the team work together to problem solve and beat challenges.  I loved watching them cheer each other on."

The NISD IT team has gotten such good feedback from both the sponsors and students! They are loving the challenges and we will be repeating this format again next year.



The Houston Deluge tournament synopsis: Hurricane Gilbo has flooded Houston, downing power lines, stranding citizens, and littering the city with debris.  Robots are sent into this dangerous environment to clean up the mess, control the flood waters, and save the humans.   

This type of STEAM competition has inspired 75 teams both elementary and middle school students to learn coding, engineering, and collaborative problem-solving in a real-world disaster scenario. Other elements of the project include an engineering design website, self-scoring rubrics, peer evaluations, and judges interviews that transform this project into a cross-curricular STEAM challenge where students and learn future-ready skills, work with technology, and become more effective communicators in a rigorous and relevant student-driven project environment. 

Andy from the Sendera Ranch team stated, "While working on this project, I learned I am good at persevering because when I couldn't get this one pencil I kept trying and trying then, I finally got the pencil.  Another reason is that when the robot got stuck I finally got it free!"


Fourth grade students Karsyn and Kenly from Lance Thompson said, "What at fun experience, getting to know new people and figuring out how the technology works while making it your own." "This was a fun, and creative experience, deigning cityscapes, but also a challenging one, learning to build a robot; we learned that teamwork is the best way to succeed." 

"Robotics and the tasks of this tournament are profoundly challenging every step of the way, yet students love the rigor and enthusiastically seek out the knowledge they need to achieve mastery.  This is a STEAM education activity with higher level learning that combines with creativity!" said Mrs. Shelia Greene, PLTW educator, from Adams Middle School.   


“Robotics just may be the most perfect instructional approach currently available. It offers classroom activities that teach high-value STEM content as well as opportunities to powerfully address ELA Common Core Standards. In fact, there are connections to robotics across the full spectrum of the curriculum. Robotics is also a highly effective way to foster essential work skills like collaboration, problem solving and project management."  Mark Gura writes in a blog post from Edutopia


Campus entries for the virtual tournament were due May 7, 2021.  The REACH Robotics team from Eaton High School are in the process of judging all the videos and engineering design websites.  View NISD Post Here 





We would like to thank our awards sponsors again this year.  The Northwest ISD Education Foundation.  





Monday, November 18, 2019

Answering "Am I Doing This Right?" with Tech-Facilitated Feedback

"Am I doing this right?"
"I'm stuck!"
"I don't know how else to make it better."
"I think I have the hang of it?"

These phrases are ones that are muttered on a daily basis in every content and at every grade. Students are learning new material and are trying their best to show mastery, but are often unsure if they are on the right track or are meeting expectations. Unfortunately, these questions typically don't get answered until the end of a unit through some sort of summative assignment in which the student gets a grade, sees their marked errors, and then immediately moves on to the next topic of study instead of using the feedback for growth towards improvement.

You can't blame the teacher though, right? With 30+ students per class and having several class periods in a day, the shear combined class load of 150+ students to grade is overwhelming, not to mention and it's near impossible to hold a meaningful conference with every student within a 45 minute class period. To add, many teachers are already spending several hours after school preparing for the next school day. Is all hope lost? Do we accept that's just how it is? Is there a better way? YES! 

Check out these highly effective ways to maximize use of technology in delivering immediate, personalized feedback to every student. 

Tip #1: Incorporate tools that automate the process of providing immediate feedback. Check out this example from Carla Dalton's AQR (Advanced Quantitative Reasoning) class in which she maximized the 'conditional formatting' function within Google Sheets to efficiently check progress towards mastery. This auto-coloring box allows the student to know immediately if their calculation was right or wrong. Immediate feedback of this nature enables students to self-monitor the need for referring back to notes or self-regulation of knowing when to ask for help. This also is intended to correct misunderstandings as they occur, rather than addressing misunderstandings the next day after a worksheet's worth of doing it wrong and solidifying incorrect thinking.


Another example of this automated immediate feedback is done through the use of Moodle quizzes when set to behave in Adaptive Mode, such as this example from Tiffany Mackerley's Chemistry class. This mode turns a traditional quiz into a series of formative questions that has a "check" button which allows students to immediately see which answers are right or wrong. Based on the immediate feedback, students can adjust their response accordingly; the teacher can additionally have it be set up to lose a certain percentage of points with each incorrect answer to minimize random, blind guesses.



Tip #2: Empower your students have their voices be heard as a welcomed source of feedback. In April Heffley's Art IV class, students gave anonymous, critical feedback to their peers' artwork in order to make improvements on what was considered "final" artwork for the time-being. The anonymity allows students to be honest about their thoughts while the teacher is able to monitor students responses through the Teacher Dashboard. Though it does save the teacher time from not being the sole giver of feedback, but it it also valuable to the student receiving the feedback as this process allows varied opinions and perspectives that might not have been considered. Not to mention, it also targets higher order thinking skills by those giving the feedback considering evaluation is the second highest cognitive level in Bloom's Taxomony. Beyond collecting the feedback, Mrs. Heffley then uses the peer's feedback to hold individual conferences with each student artist as they review the feedback together; during this time, the teacher assumes a partner position, rather than evaluator position, in supporting the students' growth.



Tip #3: Seek new opinions from audiences outside the walls of your classroom.
Opening the virtual-doors to your classroom does not have to mean you are connecting with people literally across the globe or are blindly matching with unknown audiences. Patti Hayes' 10th-12th graders at Steele Accelerated High School partnered up with Sandra Champion's GT 5th graders at Hughes Elementary School to review each other's ePortfolios and provide feedback to one another. Google Slides were used to pair up the students, collect written feedback, and link to a FlipGrid that facilitated introductions and oral feedback. This partnership benefited both audiences as the younger students were able to hear from more experienced students in this area, while the older students had their content viewed from true 'outsiders' which helped pinpoints things to be explained or clarified. For more information on this partnership, stay tuned for a blog post detailing this experience set to publish here on 12/9/19!
While all of these tips require time to be invested on the front end to prepare and set up, changing when and how feedback is given maximizes a student's understanding of the material by shifting mindset to viewing feedback as a tool for growth as opposed to a numerical final evaluation. Also note that giving quality feedback is a skill that is developed over time and you can't assume any student, regardless of age, should automatically 'know' how to give good feedback. When asking students to give each other qualitative feedback, sentence stems help focus thinking. Lastly, because feedback is a skill, the more times you ask students to give feedback, the more developed they will become in this area.

This post highlights examples of the following ISTE standards:
  • Students use technology to seek feedback that informs and improves their practice and to demonstrate learning in a variety of ways. (ISTE Student Standard 1c)
  • Use technology to design and implement a variety of formative and summative assessments that accommodate learner needs, provide timely feedback to students, and inform instruction (ISTE Teacher Standard 7b)

Monday, November 11, 2019

Bringing Seesaw to Secondary: Why Seesaw isn't just for Elementary classrooms

Bringing Seesaw to Secondary: Why Seesaw isn't just for Elementary classrooms

As a platform, Seesaw lets students blend pictures, video, voice-over, annotation tools, and external resources. It can be a powerful platform for both creation and reflection. Typically, Seesaw is used by elementary educators because it caters to kids -- it’s icon heavy, makes providing voice and video instructions easy, and because it is web-based, is easily accessed on Chromebooks. Secondary teachers, don’t stop reading yet… 


Middle School teacher Kristy Fair at Gene Pike Middle School is engaging her 6th-grade students through Seesaw. For Veterans Day and as a part of their nonfiction unit, she had her students read an article from Wonderopolis and then create a presentation about what they learned. Beginning with a lesson from Seesaw’s Activity library, which is filled with pre-created activities for K-12 for all contents, Mrs. Fair modified the assignment and instructions to better meet her students' needs. She added voice instructions and asked her students to make personal connections to Veterans day before sharing their research with the class.


What I love about this lesson is that she asks her students to reflect, make connections, and create a resource to share with their classmates all based on what they read. A lesson like this is flexible -- it can easily be made more or less challenging depending on the article linked in and on the level of critical thinking students are being asked to show in their evidence of learning. She modified the task to meet her students' needs. Regardless, Seesaw and Google Slides are simply the tools through which Mrs. Fair assigned and assessed student's comprehension and learning. 



I observed her classes using Seesaw and witnessed first-hand how excited and engaged her middle schoolers were while using Seesaw. They loved sharing their work so that their classmates could see it, and were quick to leave each other positive feedback on what they shared. They were eager to participate -- one student went so far as to respond to the Veterans Day assignment from home the morning before class, sharing a video reflection about how his great-great-grandfather was a veteran.


As a former-high-school-teacher-turned-Instructional-Coach, I had admittedly written this tool off as an elementary-only resource, but working with secondary teachers and students in Seesaw quickly showed me how useful this platform can be for meeting the needs of students of all ages and ability. At its core, Seesaw is a platform for sharing and curating work, for synthesizing thinking and evidence of learning in one easy-to-use and easy-to-share place. As an added bonus it seamlessly integrates with Google Classroom, which many secondary teachers are already using. Seesaw creates choice and flexibility in how students share their learning. Whether asking students to snap a picture of their journal, annotate and reflect on what they wrote or asking students to upload their lab data and reflect on the implications of their scientific findings using videos, Seesaw can amplify the reflections and learning that happens in secondary classrooms. 


Below are a few pre-created secondary Seesaw lessons for various contents that can all be found in the Activity Library. How will you use Seesaw in your secondary classroom?




Monday, January 28, 2019

The Real World is In Your Classroom


Visualize a small group of kids huddled in a middle school flex space, Expo marker in hand and video camera staged in front of them, confidently drawing shapes and lines on the whiteboard as they explain the steps to solve an equation. Picture students, who otherwise avoid math, passionately debating the best place to ask a question: is it before or after an example? Can you hear them, animated, discussing the best way to teach someone about complementary and supplementary angles?

This was the scene in Jennifer White’s math class at Pike Middle School when she challenged her students to create Edpuzzles that teach other students new math concepts. Determined to engage her students in rigorous and authentic learning, she asked them to design video lessons that would be used as warm-ups and tutorials in other classes.


If you don’t know, EdPuzzle is a video platform that lets teachers turn any video into a lesson by embedding questions, comments, and/or audio. Teachers then assign their video lessons to students and collect formative data, like who watched the video and what they understood. Because the videos are self-paced, students can re-watch them as many times as they need, and even share them with others.

For this project, in teams of 2-3, students chose a topic from their next unit of study. Before creating their video lessons in EdPuzzle, they explored resources, researched their topics, and planned what comments and questions would best help their audience learn the concepts.

White gave students a choice to either find an existing video or create their own to use in the EdPuzzle. Some were excited to make their own videos using their Chromebooks. Giving choice helped her differentiate for students who needed more time during the ‘discovery phase’ and for those who needed an extra challenge.

Before publishing and sharing their work with their audience, students gave each other feedback (using Google Forms) about how they could improve their lessons. Mrs. White gave students time to apply the feedback they collected. This step also worked to expose students to all of the terms they needed to know, and to reinforce the concepts they would eventually see in class.

In the end, this whole project took 3-4 days, provided a whole department with student-created peer tutorial resources, and gave students the chance to learn with a purpose. You can see examples of student work here: Example 1 & Example 2

It is hard to imagine what authentic learning looks like in practice because there isn’t a ‘single right way’ to approach it. John Lamar, with bie.org, put it simply, “In fully authentic work, students are doing work that is real to them... [it has] a direct impact on or use in the real world. (The “real world,” by the way, could still be school, which is a very real place for students.)”

It’s easy to get caught up in preparing kids for the future, but don’t forget: to our students, the real world is here and now. The real world is in your classroom as much as it is outside of it.

One of Mrs. White's biggest takeaways from this project was that students owned their learning throughout the entire process. That happened because she gave students a purpose and audience for their learning. Students were proud to contribute to their immediate environment and motivated knowing that other people would see and benefit from their work.

Ultimately, when educators design authentic learning opportunities they empower students in the present. Instead of hoping students will become leaders, creators, and good citizens one day, teachers can give students the chance to be those people today, to contribute to their real world in the here and now.

Tuesday, January 8, 2019

"IT'S ALIVE!" Bringing Critical Thought to Life with Mary Shelley's Frankenstein

Victor was a learner. He had a passion for acquiring new information and using it to innovate and create. In Mary Shelley’s famous novel, Frankenstein, the title character, Victor Frankenstein, stated that “It was the secrets of heaven and earth that I desired to learn...” In the story, Victor exposed an unchecked curiosity for learning as well as his own tragic flaw. Although learning is generally a positive process, understanding how acquisition of valuable information goes together with personal and societal ethics is something that a learner must fully grasp when encountering content, if they intend to apply it successfully. Through critical thinking and discourse, fostered by student choice and individualized learning opportunities, students are able to think differently about a text and draw conclusions about its relevance to their current world.

The type of critical thinking required to comprehend and analyze encountered information and its connection to real life areas of advancement is an absolute necessity that ninth grade ELA students experience as they encounter Shelley’s text in Pre-AP/GT English courses at Eaton High School. These students explore, consider, and discuss the “moral liability” of “knowledge” and “progress” as a part of a problem based learning opportunity that allows for student choice while also facilitating real world connections to the text. As part of this project, students in ninth grade Pre-AP/GT English are presented with the driving question of “Does knowledge or progress ever become a moral liability?” They are asked to utilize resources and processes of their choosing to explore both sides of an area of advancement and then choose varied platforms and tools in which to communicate their findings in ways that answer that driving question. The findings are curated into a “Live Binder” that is shared with peers and other school and community members.

Students are given a wide variety of options for how to present up to date research in ways that not only answer the given problem but also present both sides or an issue and advocate for a perspective that has been developed through meticulous research and and discussion. Some students choose to use WeVideo or YouTube to help create and edit videos in the format of interviews or commercials, while others use similar tools to create podcasts or radio shows. Some prefer approaching their topics through graphic design with visual advertisements in Canva, or written argument in journal or blog entries using Blogger or Smore. Whatever the platform, a truly beneficial part of this experience comes in when a student is given the freedom to choose a tool or resource that they are confident in using and that communicates their voice effectively while helping to share their knowledge with the community around them.

As students develop argumentation, research, and independent communication skills throughout this project, they are able to display those over the course of a week set aside for formally sharing findings with the school community. While presenting their inventive and relevant creations, these students confidently defend their research and conclusions in a dissertation style setting, which is not only challenging but truly impressive to witness. It is in a forum such as this where it becomes apparent that our students are not only being given the freedom to explore content and required texts but they are also being provided opportunities to develop their own viewpoints on critical societal issues while shaping an ethical compass of their own, all while being able to connect it to their reading.

Victor Frankenstein also said, “I will pioneer a new way, explore unknown powers, and unfold to the world the deepest mysteries of creation.” However, what Victor was lacking was a true understanding of what to do with that information, which students in our freshman Pre-AP/GT English classes are acquiring and applying through research into their own opinions, in-depth analysis, and critical discourse. These invaluable learning experiences are things that will help to not only develop lifelong learners but also facilitate learning that encourages an approach to new discoveries with a critical eye and solid ethical grounding.

Monday, September 17, 2018

Word Up! Using Technology to Teach, Reinforce and Support the Learning of Academic Language

After successfully completing Technology Integration Academy, Mark Anthony Page, felt better equipped to bring even more technology to the classroom.  Being at Adams Middle School , the new campus, Mr. Page and his teaching partner, Kris Mouser wanted to embrace technology and set a standard for the campus and be a model department for their program Career and College Readiness/Professional Communication. (CCR)
Mr. Page and Mrs. Mouser are integrating Vocabulary.com into their weekly routine. Once a week students log into their Vocabulary.com site and work to build their academic language skills. For years’ teachers have included Word Walls as a part of their curriculum. Using a digital platform like Vocabulary.com takes students learning to the next level. The platform allows students to operate in a safe space where their success and struggles can be private. This may seem small but ability to work independently gives students the confidence to try.
Mr. Page and Mrs. Mouser, use the website to teach new language. When the CCR duo is introducing a new lesson they go into the program and create a word bank for their students to get acclimated with the new terminology. The program takes the words and builds a game in which their 8th graders can match words with definitions. They also, use the program to reinforce terms that students are already familiar with by giving them extra time to practice seeing the terms in different sentence structures and context. Further building their own knowledge of the words. Finally, the program is used to support students who have low or limited vocabulary in the English language.The program adds support for ESL students who are still grasping at trying to understand the language and the many functions that words in the English language can have.

Mr. Page & Mrs. Mouser’s classrooms are leading the way at integrating technology and making sure their students are prepared to be global leaders.What they are accomplishing at Leo Adams is setting the standard of what can be accomplished with technology.