Monday, November 28, 2022
Monday, October 24, 2022
The Pike Panther Band is Hitting All the Right Notes with Technology
Like most teachers at the start of the pandemic, Jack Forbis and Jennifer Haden, the band directors at Gene Pike Middle School, found themselves wondering how they were going to engage students remotely and transition their skills-based content to an online environment. When teaching over Zoom, according to Haden, they quickly ran into several unexpected hurdles including a lag time that wouldn’t allow the whole group to play together effectively, and unreliable sound where “kids would play and there was no sound coming back, so the only way to tell if they were playing right was by watching their faces and fingers.” Desperate for better ways to engage their learners, Forbis and Haden scoured posts made by other band directors in online forums and on social media. Eventually they came across a post touting the benefits of EdPuzzle, which allows teachers to add questions throughout videos to gauge student learning. They decided to dive in, recording videos that covered everything from an introduction to the staff and how to read music, to videos fully differentiated for each instrument demonstrating finger positions for notes and what they should sound like when played. They then uploaded these videos to EdPuzzle where they added questions to aid and reinforce student understanding.
When the district transitioned back to in-person learning, Forbis and Haden decided to continue incorporating EdPuzzle videos in their curriculum, finding innumerable benefits including differentiated instruction, increased student accountability, and greater consistency in the way that content is delivered. As Haden explains, “they’re getting the same content delivered the same way every time without us having to repeat it five times every period … and if a student misses class or there’s a substitute, those students are going to get the same level of instruction as everyone else.”
Recording and uploading EdPuzzles has not only allowed the band directors to differentiate instruction by instrument group, it has also allowed them to accommodate the diverse needs of their learners. Forbis points out that not every student has the same access to transportation for before and after school tutorials, and these EdPuzzles are “like an extra tutorial the kids can have at home.” If students are struggling with a particular skill and need additional support, they can pause, rewind, and rewatch the EdPuzzle as many times as they need to since, Forbis says, “the first part of learning is often modeling and mimicking, and that’s what this allowed us to do.” Before EdPuzzle, Forbis and Haden would go over the lesson in class and students would practice together, but at home they were practicing on their own. This meant, explains Haden, that “even if they were diligently practicing, if they were diligently practicing wrong, it wasn’t helping them.” The EdPuzzles give students something they can go back to and practice with over and over. Eduardo, a 6th grade clarinet player, finds value in this because he can rewatch the video at home before he records an assignment “and then try to match the same as Miss Haden.”
This ability to watch and rewatch is a key component in what Forbis and Haden say is perhaps the biggest benefit of using EdPuzzle in band -- increased student accountability. They can easily see whether or not a student has accessed a video, their current progress, and how long they interacted with the content. It’s also helpful for parents who often want to provide support by reinforcing practice at home, but, points out Haden, if they’re not familiar with the content “it can just sound like their kid is making sound at the house.” The EdPuzzles help parents see exactly what Forbis and Haden are asking their students to do. This has been further underscored by the move to Canvas, where Forbis and Haden embed the EdPuzzles directly in the instructions for their Media Recording assignments where students record and upload videos of themselves playing. With Observer access, parents can see the expectations set in the EdPuzzle and compare them with the video their student has submitted. This provides a clear picture of how well their student is performing, in terms of grades as well as ability.
While the benefits of transitioning to guided practice through EdPuzzle have been myriad, Forbis and Haden are the first to admit it took a lot of time and effort to set up. When asked what advice they’d have for teachers considering bringing in new tools, Forbis and Haden recommend adding things in a little at a time to give teacher and students time to adjust, and to keep in mind that while it may feel like a lot of work up front, it pays off when that content is ready to go the next year. The band directors are embodying this philosophy themselves, growing their EdPuzzle libraries as needed while also exploring new ways to boost student engagement and learning. This year they’ve incorporated Ningenius to transform learning notes and finger positions into a game, building a reward system where students compete to earn belts that earn them access to parties and other fun activities. Kelcie, another 6th grade clarinetist, appreciates how her teachers make learning and reviewing information fun using exciting online tools, adding that “people really want to get those belts!”
To get started with EdPuzzle in your own classroom, go to edpuzzle.com!
Pro Tip: Sharing content with another teacher on your campus? Bookmark their content page so you can find all of their videos easily!
My Network → Select School → Select Teacher → Bookmark in your browser!
Monday, October 25, 2021
Define > Dissect > Design = 3D Print Using MinecraftEDU
Students at Adams Middle School were given a life-like challenge to modify various puzzles with very small pieces for a child with a visual impairment. CTE Teacher, Mrs. Sheila Greene, wanted her students to practice an engineering skill called mechanical dissection of an object to understand an object's detailed design.
To modify the puzzle, you first have to mechanically dissect the layers of the puzzle. The first step into dissection is to isometrically draw all of the pieces of the puzzle on graph paper for accuracy to get an understanding of the 2D layers. Jeremy F. said, “I like how I can see my mistakes, not to mention how this helps me in robotics and computer science.”
Students documented the following in their journal during the investigation:
- Steps for how you assemble and disassemble the toy.
- Multiview sketch of each puzzle piece.
- Fully dimensioned sketch of the puzzle pieces
All of the NISD Minecraft for Education resources can be found here. Feel free to contact your campus Instructional Technologist to answer any questions you might have.
Monday, May 3, 2021
Elevating Student Learning with Technology Integration Academy
- I have really liked exploring the different opportunities for choice and differentiation throughout this course. It has been nice to be able to pick according to my learning level and not have to be able to review things I have already learned. Another aspect I have enjoyed from this course is being able to be reflective and set goals on how I want to grow in the future. I want to try to incorporate more technology especially with goal setting and student choice. - Elementary Interventionist
- Opportunities for Choice and Differentiation - I've come to realize that technology can play a significant role in the efficiency of differentiation. Meaningful Technology Integration - Technology is more than just assigning a google doc for the students to complete and submit. It can be collaborative and used to help students connect and enhance their learning. -7th Grade Science Teacher
- I thought it was important to review SAMR and take a reflective look at the technology integration that I currently use in the classroom. I noticed that most technology I use is on the lower end of SAMR, so I've set a goal of looking at the technology use that allows for even more learning involvement for the students. My goals for moving forward also include being more productive with technology use in the classroom (like using the iPad to be more mobile and keep track of student progress), and for parent communication. -5th Grade ELA/SS Teacher
- I will say that there are SO many options when it comes to technology use in the classroom. I was amazed at how many choices we have as teachers that are made available to us. My biggest plan is to use the technology to engage my students with presentations. I also want to really start using the IPAD for Doceri so I can walk around my room more. - High School CTE Teacher
Monday, December 16, 2019
Breakout: It's a Celebration!
Throughout the fall semester, students have had the opportunity to participate in several digital breakout experiences. Similar to an escape room, a variety of puzzles and scenarios lead students through an engaging interaction with content. Along the way codes are revealed that, in the end, unlock the “locks”. Digital breakouts can be used across content areas and grade levels. When asked about learning through breakouts, Gage was excited to share. “I like the technology experience. It's a new way to look at math and it makes it more fun. It’s definitely more interesting because it makes math a part of our real world."
- Promote collaboration and communication within the classroom
- Enhance problem solving and critical thinking skills
- Reinforce grade appropriate Technology Application TEKS and Digital Citizenship curriculum
- Motivate and spark new learning opportunities
- Empower students to own and apply their learning
Mrs. Butler also gives a compelling testimony for the integration of Digital Breakouts in the classroom. “There is a special energy that fills the room when students are completing a breakout session. Students are engaged and eager to advance through the activities. Students enjoy taking on a challenge and competing to be the first group done. Best of all, students receive immediate feedback on their content knowledge which is huge for a learner's success.”
If you are considering the use of digital breakouts with your students, reach out to your campus Instructional Technology or Library Media Specialist for help. There are many resources available to help make your breakout dreams a reality.
This project will be submitted as an interactive presentation and considered by the campus committee to represent Medlin at Expo 2020. For more information about Northwest ISD Expo event, please visit expo.nisdtx.org.
Monday, February 25, 2019
Let's Be (proportionally) Reasonable

So, naturally, the most commonly asked question by students in a math class gets asked: “When will I ever use this in the real world”? In an attempt to begin answering that question, let’s think about a recent Target run or trip to Costco. Knowledge of ratios and proportions likely played a role in some of the decisions made. Even the car being driven down the highway to these two stores is being driven a certain number of miles per hour. Think about the ads seen online or in store. Many things are advertised as 2 for $5. Or the consumer doing math to figure out the better deal on paper towels and toilet paper. Maybe it’s a recipe that needs to be doubled. These are all just a sampling of the unit rate proportions one might encounter on any given day.
(Click to view project) |
Students were challenged to apply their learning about proportions from their 6th/7th grade compacted math class to real life. This meant it was time to identify which routines and decisions throughout their day involved proportions. From the time they woke up until it was time to go to bed, where could they apply this mathematical skill to real life? It was their teacher’s hope that it wouldn’t take long for students to come to the understanding that proportional reasoning is not just stuck in their math book. It is literally playing a part in many areas of their everyday life. The better question just might be, “When will I NOT use in the real world”?
(Click to view project) |
Projects would need to include six examples of real world proportional situations presented in the form of a question for their peers to work out. Their work would also need to include a fully worked out answer key for their proportional situation examples. It was up to the students to determine how they would present their work. Many chose to create an interactive presentation using hyperlinked Google Slides and some even decided to bring theirs to life through video. Others created a Google Site. Some chose a more traditional style route and created a poster board that represented their proportional reasoning. Harrison and his partner, Drew created a video. He said, “We used my editing software and green screen from home. We enjoyed this project because we were able to show everything we know about proportions and ratios while also showing the things we enjoy doing”.
(Click image to view project) |
At the end of the unit, students were equipped to recognize ratios and proportions all around them. They’re more prepared for the real world because they understand the importance of being a smart consumer and how simply paying attention to advertisements and unit ratios can influence purchasing decisions. There was definitely buy in for the importance of math outside the classroom. The habit of proportional reasoning was there all along, they just simply needed to see it applied and made personal to them. “I enjoy using technology because it gives you more options on projects, and allows you to be more creative with how you do things”. The added layer of integrating technology was definitely a highlight for Drew.
Some of the projects created during this unit will be showcased at the district’s Expo event on the evening of February 28th. Students are eager to share their “math in the real world” experience with an authentic audience.
Tuesday, January 22, 2019
"R"edefining Review

Wednesday, October 10, 2018
Supporting the #Wildcatway Reading Initiative
It was from this book study, teachers Helen Read, 7th grade ELA, and Matt Norris, 7th grade Math, crafted “The Wilson Review.” The Wilson Review is a process of creating and posting digital video reviews for students and staff. The goal of the showcase board is to get students interested in books as well as to share the books they love so that they can get inspired to read. Students can access the reviews via teacher Moodle pages and Google Classroom courses. The Reviews are also on display outside Ms. Read’s and Mr. Norris’ classrooms on a large bulletin board where students and teachers can use their mobile device to scan the QR codes.
their review. In the world of Instagram and SnapChat selfies, what a better way to relate to
students than asking them to record their book review.
say what you want.” Students enjoy the freedom and creativity this outlet offers. The ability to
record something for others to watch later is also an aspect of the tool students appreciate.
Gracie Clair reflects, “My flip grid experience has really put it in a way for me that I can speak
up and prove my thinking, with people watching it after I film it, not while I film it.”
only the beginning! Ms. Read and Mr. Norris hope to continue utilizing Flipgrid throughout
the year for book reviews. Even teachers have benefited from the program! As Ms. Read
reflected on her experience she shared, “Making my own Flipgrid video was an interesting
experience because it put me in the shoes of my students. I was a bit nervous recording myself.
It also solidified what I wanted my students to be able to share about their reading. I’ve learned
about some books I have definitely added to my own TO BE READ list.” Mr. Norris has also
enjoyed the experience and was pleased to see, “With showcasing of teacher examples and as
more students recorded their reviews, students overcome their hesitations.”
Monday, April 23, 2018
There are Actually Three Sides to Every Story!
Taidghen, Taylor, Elijah, and Yaleiza from Mrs. Lahit's class got a lot out of this project. "I really enjoyed creating the triangles on Geogebra," said Yaleiza. "I learned that triangles are more than just a shape with three sides. There are many different types of triangles, but you only know the type based on the angle sizes. I also learned that you can not have two obtuse angles within a triangle, or two right angles." This project made students think about triangle properties during creation. Elijah points out, "The most difficult part of the project was making the equilateral triangle in Geogebra because you had to make sure to get all of the sides the same."
Creating Specific Triangles in Geogebra |
Projects were turned in on a Padlet wall, which allowed students to see each other's work. "I enjoyed seeing how other students used Book Creator differently than I did," said Taidghen. Yaleiza added, "I enjoyed looking at the Powtoons that some of my other classmates created. The Padlet helped us see all of the ways that we could have shared our knowledge."
All four of these students agreed that next year's 6th graders should complete this project. Taylor mentions, "Next year's class should do this project because it's a chance to be creative while learning." Elijah concludes,"This is a great project because you really learn about all of the triangles and the theorems."
Student Created Tutorials for Using Geogebra:
Student ISTE Standards:
- 6a:Students choose the appropriate platforms and tools for meeting the desired objectives of their creation or communication.
- 6c: Students communicate complex ideas clearly and effectively by creating or using a variety of digital objects such as visualizations, models or simulations.
- 6d: Students publish or present content that customizes the message and medium for their intended audiences.
Empowered Learner: Students leverage technology to take an active role in choosing, achieving and demonstrating competency in their learning goals, informed by the learning sciences.
- 1c: Students use technology to seek feedback that informs and improves their practice and to demonstrate their learning in a variety of ways.
Monday, January 29, 2018
Teaching Your Future Forgetful Self
Tuesday, October 3, 2017
Don't Put Away Your Fidget Spinner Just Yet
Students went right to work discovering how coding on Scratch worked. They were able to question their understanding and take it deeper, by helping others find answers to the questions they still had. With Scratch, you can program your own interactive stories, games, and animations — and share your creations with others in the online community.So many spinners! pic.twitter.com/OleRynuEq9— Karen Fryar (@KarenFryarArt) May 12, 2017
Scratch helps young people learn to think creatively, reason systematically, and work collaboratively — essential skills for life in the 21st century
Monday, September 18, 2017
ZOOMing in on the 4C's!
![]() |
ZOOM: Student View |
OneNote: Collaborative Whiteboard |
ZOOM allows students to communicate with each other in a variety of ways. "I like how you can mute and un-mute yourself, and how you can raise your hand, because it makes you feel like you're in an actual classroom with the teacher. I would say the most difficult part so far has been my Unit 2 homework," said Matthew.
Group 3: Google Draw Work and Collaboration |
Google Slides: Turning in Posters |
Recently, students were put into groups of two to create a visual math poster on fractions. Students used Google Draw to collaborate and show their thinking visually. Once visuals were created, students uploaded their drawings to a collaborative class Google Slide so that they could give and receive feedback as well as learn from other groups. According to Blane, "the group poster was exciting because I got to work with someone I have never worked with before."
Students in this class are learning to communicate and explain their thinking across a variety of platforms. They are learning how to interact via audio conference, text chat, visual graphics, etc. This class truly represents 21st century learning and encourages students to take ownership of their learning. They are encouraged to take risks as they work with students from other campuses. This class is just getting started and these students have a lot to accomplish before the end of the year!
Student ISTE Standards:
- COMMUNICATION (1C): Students use technology to seek feedback that informs and improves their practice and to demonstrate their learning in a variety of ways.
- CREATIVITY (4A): Students know and use a deliberate design process for generating ideas, testing theories, creating innovative artifacts or solving authentic problems.
- CRITICAL THINKING (5C): Students break problems into component parts, extract key information, and develop descriptive models to understand complex systems or facilitate problem-solving.
- COLLABORATION (7C): Students contribute constructively to project teams, assuming various roles and responsibilities to work effectively toward a common goal.