Showing posts with label PicCollage. Show all posts
Showing posts with label PicCollage. Show all posts

Monday, March 23, 2015

Finger Monkeys, Fun and Flipagrams...

In Mrs. Cunningham's 4th grade class at Sendera Ranch Elementary students were asked to share via a technology tool of choice their understanding of inherited and learned traits. A few of the groups of students took to the Flipagram app that they have seen their parents use to capture an event or memory and post to Social Media.

Most adult users of Flipagram have utilized it for entertainment, but Mrs. Cunningham's 4th graders found another purpose. To share their learning.

Through student collaboration, a bit of research, use of the PicCollage App and collecting images, the groups of students were able to quickly create an informative and fun Flipagram about a specific animal. Using the audio tool to record their voices students were able to provide dynamic images with narration. The final product provided students with a link that can be shared via the internet so that others can learn from their discoveries beyond their own classroom.

http://flipagram.com/f/OwVyBIV2xU
Click HERE to go to Interactive Flipagram Product.


Students were engaged in this fun and quick project that allowed them to showcase understanding and Mrs. Cunningham to assess learning on this particular standard.

Monday, December 15, 2014

When PBL meets App Smashing Field Day Fun

When the second grade at Hatfield Elementary was asked by their PE teacher to plan and design a new field day game that incorporates force, motion and/or balance, students jumped at the chance to create a great solution to this Problem Based Learning (PBL) challenge. 

To build schema students worked in groups with hands-on activities to learn about balance, rolling, spinning, and sliding. They researched various field day games using books and iPads (internet).

After students had collected enough information and understood with mastery the concepts of force, motion and balanced, they worked together to design a new game using what they learned.

Throughout the project, to cement their learning and connect ideas, students used iPads to collect observations via several apps including the camera and other platforms. Once the teams completed their research, they used Educreations to draw out a blue print of their activity. Then they worked as a team to build a model using various materials in the classroom and donated by families. In order to collect all of the information and the process, students created a PicCollage of their learning activities. They also created a Tellagami to explain how their game would be played. 

Once all of the pieces were finished, the teams created a video using Videolicious, inserting all of their previous files and recording their voices to explain the project in order to present their ideas to the PE teacher and to the rest of the school. 

The final presentation not only showcased the solution students came to for the initial problem, but captured the learning and integration that happened throughout the entire learning event.

Here is one example of the many projects completed by Hatfield Elementary's second grade led by Nicole Wallis: