Monday, January 22, 2024
Tuesday, April 20, 2021
Spring Bingo Challenge: Highlighting the Heroes
In an effort to help teachers sift through the barrage of technology tools and templates available to them, NISD's Instructional Technology team hosts an annual Spring Bingo Challenge (happening in 2021 from April 1-30). Throughout this time teachers, K-12 and throughout the district are challenged with a fun way to explore instructional technology tools (new and old) at their own pace and when it makes sense for them.
A major benefit to this challenge happening during the Spring semester is that school is still in session. Meaning, instead of bookmarking a bunch of exciting ideas during a Summer PD that we someday hope to use (we’ve all been this person), educators are able to implement their ideas with students in the moment, as they learn, and when they have the support of their team and instructional technologist should they need it. After all, there is research enough to support the fact that effective job-embedded professional development can have a positive impact on teacher practice. However, between breaks, benchmarks, standardized tests, and end-of-year celebrations it shouldn't come as a surprise that the Spring semester is also a wildly busy time of year for teachers.
And yet...
At the time of writing this, we are already halfway through this year's challenge and well into the Spring semester. Teachers are asked, as a part of the challenge, to share their learning on Twitter using the hashtag #NISDITBingo.
Teachers have too much on their plates.
They are teaching in a pandemic.
They are tripping over their to-do lists.
And yet, that hashtag is filled with teacher heroes.
#NISDITBingo is filled with dedicated educators who are committed to prioritizing their professional growth for the sake of their students. It's filled with those who are courageous enough to try something new, and who are determined enough to try it now -- today -- when it will impact these learners. That hashtag is filled with teachers who are learning by doing and who are sharing their successes.
The thing is -- change is hard. Pushing yourself to learn something new, especially while those around you talk about things coming to an end, is hard. So, yes. These teachers are heroes who deserve to be celebrated.
Highlighting the Heroes
Below are only a few "hero highlights" from the Spring Bingo Challenge. See all of the shared successes at #NISDITBingo.
Engaging Hooks with "Mystery Reveals"
As educators, we know the importance of grasping our learners early on in a lesson or unit. Creating a little mystery around a topic is a great way to get hook students and get them excited about their learning. When teaching her students how to compare fractions, Mrs. Kemper used a “Mystery Reveal” activity in Seesaw where students used a magnifying glass to reveal the fractions as they learn and work to solve the problems.
Thanks #nisditbingo! I would have never known that you can use this cute magnifying tool in seesaw! My kiddos loved comparing fractions with it 🔍 @Kel_Sanders @BeckElem pic.twitter.com/7TsBqhbCho
— Gabby Kemper (@MrsKemper3rd) April 7, 2021
If you don’t use Seesaw, don’t sweat it! Mrs. Herrera used a similar Jamboard template to engage her students in problem-solving and to review the math concepts they were working on.
Found this neat scratch off @JamboardEDU template through our #NISDITBingo today! Set it up for some division review! @Brit_Horn_IT pic.twitter.com/iKEfsU8fCG
— Alexandra Herrera (@Herrera_Class) April 6, 2021
Problem-Solving and Communication: Flipgrid
Mrs. Robbins creatively combined a Google document and QR codes with Flipgrid, a platform for video responses complete with a whiteboard. She cleverly created a problem-solving “flip escape”. For this task, students had to solve each math problem, scan the cooresponding QR code, and then entering a code word so they could share how they solved each problem in Flipgrid before they could unlock the next one.
Not only did she design an engaging, gamified learning experience for her students, but by integrating Flipgrid at each step, students were empowered with a voice and recognized for their success in learning, where they could both showcase and share their learning to an authentic audience of their classmates. Even better, because of her intentional planning students could collaboratively learn from one another along the way.
@Flipgrid is so great for learning from others. We loved doing this “flip escape” with proportions. Students had to solve, scan the code, and type the right answer in order to unlock the next problem and explain how they solved it. #NISDITBingo @ReneEgle @JNeiswender_TMS pic.twitter.com/Kx66hobStF
— Hillary Robbins (@1HillaryRobbins) April 6, 2021
In Mrs. Waddell's class, students were given the chance to lead a discussion through Doceri, an app for mobile educators. Not only did Mrs. Waddell's intentional use of this tool foster classroom communication and individual reflection, but it gave students a chance to practice leadership while learning.
Student led discussion on Doceri during Math today!! The kids think it is sooo cool when they get to use my iPad!!! #nisditbingo @Brit_Horn_IT pic.twitter.com/7fBzOx98RE
— Amanda Waddell (@AmandaW72515014) April 19, 2021
Assessment: Jamboard
Mrs. Mogg wisely tweaked a pre-made KWL template from Canva to use as the background in an interactive Google Jamboard. By moving the KWL graphic from a static Canva to the interactive Jamboard, she elevated the task. Students were engaged on a platform that let them collaboratively share their thinking.
I edited an Online Whiteboard Template on @canva to use as a background on @JamboardM. Students then filled out the KWL chart full of sticky notes about Insects. @BeckElem @NISDScience @Kel_Sanders #NISDItBingo pic.twitter.com/rrT5ROgZN7
— Paige Mogg (@MrsMoggsClass) April 20, 2021
Feedback: Bitmoji, Canva, Seesaw, & Autocrat
Feedback is a critical part of learning and should be timely, relevant, and specific. In a creative twist, Mrs. Weiss designed her own “digital stickers” in Canva using her Bitmoji. She then used her digital stickers to provide her learners with visual feedback in Seesaw. Similarly, Mrs. Washam took that idea a step further, using the audio tool to provide her students with verbal feedback that accompanied the sticker.
SeeSaw makes it easy to give feedback to each of your students by recording yourself on each of their slides. You can insert stickers as well! #NISDITBingo @Brit_Horn_IT pic.twitter.com/s4fLCZcLLr
— Mrs.Weiss (@mrs_weiss3) April 14, 2021
I LOVE @CanvaEdu, but had no idea it was so easy to make cute stickers! I just added this to a student’s @Seesaw activity to recognize their hard work! @Kel_Sanders #NISDITBingo Thanks @candytechideas for sharing great ideas! pic.twitter.com/h26dHm2oQn
— Jenn Washam (@Jenn_Washam) April 19, 2021
Critical feedback is important to learning, but positive feedback can go a long way in building relationships with students and parents. Using a Google Sheets Add-on called Autocrat, Mrs. Moggs was able to quickly and efficiently send home personalized, positive notes for each of her students. This is such a powerful way to easily celebrate students and communicate with parents while saving on time.
Using Autocrat in @googlesheets to send home a positive note for every student. It is delivered through their parents email as a pdf. It is an easy way to send a personalized notes home quickly! #NISDITBingo @BeckElem @Kel_Sanders pic.twitter.com/mHO5E2QNUL
— Paige Mogg (@MrsMoggsClass) April 14, 2021
Review: Flippity!
Mrs. Janese created an interactive game to help her students review their sight words using one of the templates provided on Flippity, which offers a variety of templates to easily turn a Google Spreadsheet into engaging activities. Then, she was able to easily and seamlessly link to the game through a Seesaw Activity so that her little learners could easily navigate to and participate in their learning task.
I’m like 🤩 and 😻 with @flippitynet and app smashed with @Seesaw using tiered sight words for different reading groups @Kel_Sanders @LakeviewBobcats #nisditbingo 🤯 pic.twitter.com/Z8I5VMhLxd
— Laura Janese (@lkjanese) April 8, 2021
Interested in exploring more? Want to put these ideas to use in your own classroom?
Northwest ISD’s BINGO Challenge is running from April 1-30, 2021. Anyone can play and participants can start learning at any time during the challenge. Get your own BINGO board here!
Wednesday, October 16, 2019
Comprehending WILD Literature
Thursday, March 21, 2019
The Spotted Article - Justin ES Newspaper
students. Anyone who has spent any amount of time in the world of education knows, the greatest
idea factories in the school are; the students. When 3rd grade student, Leyton, approached
Ms.Thorne about starting a school newspaper club, she immediately saw the potential for student
voice and choice through this activity. With a little research on the ins and outs of a successful school
paper, the club quickly began to take life. In an effort to provide student ownership of the paper,
Ms. Thorne allowed students to be involved from the start; selecting their own name for the
publication as well as self selecting topics of interest to be featured. Students chose to
include: Teacher of the Month, Book of the Month, History of the Month, Challenge of the Month,
just to name a few. Ms. Thorne shared, “They have free reign - for the most part - on what they’d
like to write about and are able to collaborate with their peers on ideas to include in their article.”
to write and publish the paper, proved to be more of a challenge. Ms. Alyssa Thorne knew she wanted to
use technology to provide students a platform for effective collaboration and meaningful creativity,
however she wanted to be careful in her selection of tools. “I value independence and desired
for this club to be student-led. Finding tools that the students could explore and easily figure out
without my constant guidance was important to me, and I’m pretty sure the students appreciate
it, too!” Ultimately, she selected Google Slides, Canva, MakeBeliefsComix, and Google Sites.
Students utilize each tool for a different part of their process. Google Slides is used for drafting,
revising, peer editing, and collaboration. Canva provides a template for the design of the newspaper
and advertisements that appear in the paper. To add a little fun, MakeBeliefsComix is used to
create entertaining comic strips.
With the help of technology, these young writers are now published authors! Students are enjoying
have the freedom to write what I feel like writing.” Another student expressed, “I love how everyone
can cooperate, and it’s always fun to make articles!” The words of these students are evidence
enough of the overall success of the project. Ms. Alyssa Thorne is passionate about this endeavor and
would love to collaborate with any other educators who might be interested in starting a newspaper
club at their own campus.
Tuesday, January 8, 2019
"IT'S ALIVE!" Bringing Critical Thought to Life with Mary Shelley's Frankenstein
Victor was a learner. He had a passion for acquiring new information and using it to innovate and create. In Mary Shelley’s famous novel, Frankenstein, the title character, Victor Frankenstein, stated that “It was the secrets of heaven and earth that I desired to learn...” In the story, Victor exposed an unchecked curiosity for learning as well as his own tragic flaw. Although learning is generally a positive process, understanding how acquisition of valuable information goes together with personal and societal ethics is something that a learner must fully grasp when encountering content, if they intend to apply it successfully. Through critical thinking and discourse, fostered by student choice and individualized learning opportunities, students are able to think differently about a text and draw conclusions about its relevance to their current world.
The type of critical thinking required to comprehend and analyze encountered information and its connection to real life areas of advancement is an absolute necessity that ninth grade ELA students experience as they encounter Shelley’s text in Pre-AP/GT English courses at Eaton High School. These students explore, consider, and discuss the “moral liability” of “knowledge” and “progress” as a part of a problem based learning opportunity that allows for student choice while also facilitating real world connections to the text. As part of this project, students in ninth grade Pre-AP/GT English are presented with the driving question of “Does knowledge or progress ever become a moral liability?” They are asked to utilize resources and processes of their choosing to explore both sides of an area of advancement and then choose varied platforms and tools in which to communicate their findings in ways that answer that driving question. The findings are curated into a “Live Binder” that is shared with peers and other school and community members.As students develop argumentation, research, and independent communication skills throughout this project, they are able to display those over the course of a week set aside for formally sharing findings with the school community. While presenting their inventive and relevant creations, these students confidently defend their research and conclusions in a dissertation style setting, which is not only challenging but truly impressive to witness. It is in a forum such as this where it becomes apparent that our students are not only being given the freedom to explore content and required texts but they are also being provided opportunities to develop their own viewpoints on critical societal issues while shaping an ethical compass of their own, all while being able to connect it to their reading.
Victor Frankenstein also said, “I will pioneer a new way, explore unknown powers, and unfold to the world the deepest mysteries of creation.” However, what Victor was lacking was a true understanding of what to do with that information, which students in our freshman Pre-AP/GT English classes are acquiring and applying through research into their own opinions, in-depth analysis, and critical discourse. These invaluable learning experiences are things that will help to not only develop lifelong learners but also facilitate learning that encourages an approach to new discoveries with a critical eye and solid ethical grounding.
Monday, May 7, 2018
Text Features and Digital Magazines
- Digital Citizen Students recognize the rights, responsibilities and opportunities of living, learning and working in an interconnected digital world, and they act and model in ways that are safe, legal and ethical.
- Knowledge Constructor Students critically curate a variety of resources using digital tools to construct knowledge, produce creative artifacts and make meaningful learning experiences for themselves and others.
- Innovative Designer Students use a variety of technologies within a design process to identify and solve problems by creating new, useful or imaginative solutions.
- . Creative Communicator Students communicate clearly and express themselves creatively for a variety of purposes using the platforms, tools, styles, formats and digital media appropriate to their goals.
- Global Collaborator Students use digital tools to broaden their perspectives and enrich their learning by collaborating with others and working effectively in teams locally and globally.
Monday, April 23, 2018
There are Actually Three Sides to Every Story!
Taidghen, Taylor, Elijah, and Yaleiza from Mrs. Lahit's class got a lot out of this project. "I really enjoyed creating the triangles on Geogebra," said Yaleiza. "I learned that triangles are more than just a shape with three sides. There are many different types of triangles, but you only know the type based on the angle sizes. I also learned that you can not have two obtuse angles within a triangle, or two right angles." This project made students think about triangle properties during creation. Elijah points out, "The most difficult part of the project was making the equilateral triangle in Geogebra because you had to make sure to get all of the sides the same."
| Creating Specific Triangles in Geogebra |
Projects were turned in on a Padlet wall, which allowed students to see each other's work. "I enjoyed seeing how other students used Book Creator differently than I did," said Taidghen. Yaleiza added, "I enjoyed looking at the Powtoons that some of my other classmates created. The Padlet helped us see all of the ways that we could have shared our knowledge."
All four of these students agreed that next year's 6th graders should complete this project. Taylor mentions, "Next year's class should do this project because it's a chance to be creative while learning." Elijah concludes,"This is a great project because you really learn about all of the triangles and the theorems."
Student Created Tutorials for Using Geogebra:
Student ISTE Standards:
- 6a:Students choose the appropriate platforms and tools for meeting the desired objectives of their creation or communication.
- 6c: Students communicate complex ideas clearly and effectively by creating or using a variety of digital objects such as visualizations, models or simulations.
- 6d: Students publish or present content that customizes the message and medium for their intended audiences.
Empowered Learner: Students leverage technology to take an active role in choosing, achieving and demonstrating competency in their learning goals, informed by the learning sciences.
- 1c: Students use technology to seek feedback that informs and improves their practice and to demonstrate their learning in a variety of ways.
Wednesday, November 1, 2017
Advancing Academics: More than Test Prep
Monday, April 24, 2017
A Digitized Novel Study

Third graders at Beck Elementary recently completed their reading of The Miraculous Journey of Edward Tulane by Kate DiCamillo. Throughout the reading of this novel, students were tasked with maintaining a digital notebook that would document their discussions, experiences, and learning.
Students responded to the text in a variety of ways. Getting to know the key characters in the book provided students with the opportunity to analyze character traits that could be supported with text evidence. Beckett, in Mrs. Bell’s class, said, “using different apps, like the whiteboard app, helped us have evidence for our thoughts and allows us show response in pictures and drawing.” Digital tools, such as, the Aww App and Tagul were introduced to students as a way for them to share their thinking about the novel’s characters.
Mrs. Phillips’ student, Wyatt, felt challenged throughout his work on his digital notebook and his Recap responses. “The most challenging part of our digital novel study was the questions were really tricky and you had to really think and deeply analyze the novel to understand it.” Responding to their reading verbally, using Recap, encouraged students to think deeply about their responses. It was especially empowering for their voices to be heard by their peers as they shared their recorded responses.

