Wednesday, May 10, 2017

Interactive Periodic Table of Elements Using #GAFE

Sixth graders at Wilson Middle School were challenged to design and create digital posters of a chosen element from The Periodic Table of Elements using Google Draw.  Google Draw allows its’ users to collaboratively design their element posters. Students were advised of the rubric and each element poster was shared. 
6th grade, GAFE, Wilson Middle School, Science, Periodic Table of Elements, Google Drawings, Google Sites, Mrs. Lindsay Warren, creativity, QR Codes, Digital Design, Digital Learning,

After creating their own unique QR Code for each element, the students were able to embed them on the digital table. 

 Mrs. Warren not only wanted a very large model of the project in her classroom, but she also wanted to create a website for the students to use and share as to prepare for the upcoming assessments.  After reviewing options for showcasing their elements, students chose the website application Google Sites. With Sites, text and images come alive!. The teacher was able to create the original site and then let the students take it from there. Sites allows the creator to grant editing accesses to other users. Mrs. Warren added the students and supported them as they made decisions regarding design and organization.  The group editors consisted of Jenna, Gilbert, Carson, Sydney, Reese, Owen, and Gabriel.  Group editors provided feedback to others by editing content for errors in spelling and punctuation. Gilbert and Owen stated, “We improved all punctuation and were able to move things around to make things organized and readable.” 

Sydney and Reese both said, “This surely wasn't an individual project. We had a team that worked hard together and completed this project as fast and precisely as we could.” Gabriel and Jenna summed it up well, "We loved this project because we got to learn facts about the Periodic Table of Elements in a fun way. We didn’t just have to listen to the teacher talk, we got to create and learn at the same time." They both agreed that next year's class should do this project. "I think they’ll have fun," said Carson.

Mrs. Lindsey loves how Google tools make quick, effective collaboration and communication a snap.  “It frees more time to spend on teaching and learning which makes this an ideal environment for the 21st century classroom,” she stated. This completed site was posted onto Mrs. Warren’s Moodle page to allow students to access 24/7 for reflection and review. 

These activities are aligned with ISTE Student Standards:
1. Empowered Learner - Students leverage technology to take an active role in choosing, achieving and demonstrating competency in their learning goals, informed by the learning sciences. Students: a. Build networks and customize their learning environments in ways that support the learning process.
b. Use technology to seek feedback that informs and improves their practice and to demonstrate their learning in a variety of ways.

2. Digital Citizen
- Students recognize the rights, responsibilities and opportunities of living, learning and working in an interconnected digital world, and they act and model in ways that are safe, legal and ethical. Students:a. Engage in positive, safe, legal and ethical behavior when using technology, including social interactions online or when using networked devices.
b. Demonstrate an understanding of and respect for the rights and obligations of using and sharing intellectual property.

3. Knowledge Constructor
- Students critically curate a variety of resources using digital tools to construct knowledge, produce creative artifacts and make meaningful learning experiences for themselves and others.  Students:
a. Plan and employ effective research strategies to locate information and other resources for their intellectual or creative pursuits.

b. Curate information form digital resources using a variety of tools that methods to create collections of artifacts that demonstrate meaningful connections or conclusions.

4. Innovative Designer
- Students use a variety of technologies within a design process to identify and solve problems by creating new, useful or imaginative solutions. Students:
a. Select and use digital tools to plan and manage a design process that considers design constraints and calculated risks.

 6. Creative Communicator - Students communicate clearly and express themselves creatively for a variety of purposes using the platforms, tools, styles, formats and digital media appropriate to their goals. Students:
a. Choose the appropriate platforms and tools for meeting the desired objectives of their creation or communication.
b. Create original works or responsibly re purpose or remix digital resources into new creations.
c. Communicate complex ideas clearly and effectively by creating or using a variety of digital objects such as visualizations, models or simulations. 
d. Publish or present content that customizes the message and medium for their intended audiences.

7. Global Collaborator
- Students use digital tools to broaden their perspectives and enrich their learning by collaborating with others and working effectively in teams locally and globally. Students:          
a. Use digital tools to connect with learners from a variety of backgrounds and cultures, engaging with them in ways that broaden mutual understanding and learning.
b. Use collaborative technologies to work with others, including peers, experts or community members, to examine issues and problems from multiple viewpoints.
c.  Contribute constructively to project teams, assuming various roles and responsibilities to work effectively toward a common goal.

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